Table Tennis Tips

  • Holding the bat
  • Stance
    • Crouch down a bit so that the bat is in line with the table height
    • Stand back a bit such that the bat is not over the table
    • Capture
    • Backhand stance
      • Capture.PNG
    • Forehand stance
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    • Switch between forehand and backhand with single jump and not multiple steps
  • Follow Through
    • The shot, back or forehand should finish at the centre of the body so that you can be ready for the next shot
    • twist your waist when playing shot and don’t move your feet. Feet should be static
    • Capture.PNG
  • Moving
    • Move towards the ball. Don’t reach for it. This helps maintain balance and control.
    • For backhand, play the ball only when it’s in front of your body. Never extend your arms to play back hand, so you have more control over your shot
    • For forehand too, move a step or two towards the ball and then play consistent strokes without extending your arm
  • Killer serves
    • Server from the side for spin. Always face sideways while serving
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    • Hold bat differently for serve
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      • Contact ball:
        • Underneath: for backspin serve
        • Side: for side spin
        • hit from back: for fast straight serve
          • Don’t turn too early and give away your serve type
        • side spin
        • hit from under the ball with flat bat for even more back spin ie ghost spin
      • Spin in shots and returns
        • Stay down and low
        • twist the body first to generate momentum that will later be translated to spin when you contact the ball
        • Have light brushing contact with the ball at angle using WRIST action/twist to allow rubber to sping the ball
        • accelerate in the contact area, not too earlier
      • Improve Consistency
        • Short Swing
          • End swing in front of body for easy recovery and so that you stay low all the time instead of having the long swing take you up.
        • Feel the ball
          • light contact
          • brush the ball
          • generate spin with wrist movement
            • spin makes the ball dip on the opponent’s side in an arc
            • brush don’t rush
          • Maintain the same bat angle for the entire shot so it’s consistent and replicable
          • stay low and bend knee
          • keep the leg of the bat hand back…so if you’re left handed, keep the left leg slightly behind the right one
        • PRACTICE
          • Roll the ball on table and try to get it to cross over
        • Rules
          • Need to win 3 sets
          • for each set, you need 11 points and lead of 2 points to win
          • centre line is used in doubles only
          • for serve, the server must serve from behind the table
          • ball hitting edge of table counts as fair
          • each player is given 2 serves
          • After deuce like 10-10, each player gets 1 serve only until a 2 point lead ends the set
      • Returning Serve
        • Options:
          • push
          • flick
          • block
          • chop
          • top spin
        • Simpler approach is to decide the approach beforehand, eg. you can top spin every kind of serve
          • Spin up more if it’s back spin serve
          • spin forward more if it’s top spin or side spin serve
        1. Stance
          • keep feet apart
          • bend knees
        2. Grip
          • Handshake Grip
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            • pointer finger is used to give back support and also to tilt the bat dynamically as needed.
          • Penhold Grip
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            • Penhold grip allows more wrist movement than shakehand grip, but it uses only 1 side of bat, so back hand becomes difficult.
        3. Forehand Push
          1. There are 2 types of spin:
            1. Top Spin: When the ball is spun using top half of it
            2. Back Spin: When the ball is spun using bottom half of it
          2. for back spin shot/serve, return using back spin too ie forehand push from bottom
          3. Push is just used to position the return shot and not to hit a fast winner return. If you hit fast with push, the ball will clear the table
        4. Serve
          1. Serving rule dictates that you must throw the ball in air atleast 6  inches from the straight palm of one hand and hit it with other hand while being behind the table
            1. Capture.PNG
          2. Don’t lift the bat…let ball come down to bat level and then hit serve
        5. Footwork
          1. Most movement is footwork, either jump or shuffle
          2. Always keep the eye on the ball and as soon as the opponent hits it, jump to the right position so you’re ready to hit it by the time it reaches you side.
          3. Make sure you’ve stopped before hitting the ball.
          4. Move – Stop – Hit – Move -Stop – Hit …
          5. Jump with both legs at same time, either sideways left or right…Shuffle is fine to start, but as you progress, jumping is the right way
        6. Spin
          1. Top Spin: Causes arc trajectory
            1. Capture.PNG
          2. Back/Under Spin: Causes flat trajectory
            1. Capture.PNG
          3. Horizontal Side Spin:  when ball is cut horizontally from side (along x axis)
            1. such ball curves in flight
            2. Capture.PNG
          4. Vertical Side Spin:  when ball is cut/spun vertically from side (along y axis)
            1. such shot flies straight, but bounces sideways sharply  after contact with table
            2. Capture.PNG
          5. The way shots are returned depends on the spin of the incoming shot
            1. Returning an Incoming Top Spin Shot
              1. A top spin ball rises on contact with your rubber,
              2. The direction of spin reverses on contact
                1. Capture.PNG
                2. Capture.PNG
            2. Returning an Incoming Back Spin Shot
              1. A back/under spin ball will drop down on contact with your rubber,
              2. The direction of spin reverses on contact
                1. Capture.PNG
                2. Capture.PNG
            3. Each shot has a optimal contact point that’s
              1. Left or right of equator, and
              2. Top or bottom of equator
            4. The racket angle is key to defining the trajectory of shot
            5. The racket angle and bat is said to be
              1. Closed:  when the striking surface points down
              2. Flat: when the striking surface points straight/vertical
              3. Open: when the striking surface points up
            6. Types of balls
              1. Short
                1. Those that bounce only once before clearing opponent’s in line ie far side of the table
                2. These are prime targets for attack as opponent can swing freely in return
                3. Capture.PNG
              2. Long/Deep
                1. THose that would bounce twice or more
                2. Capture.PNG
            7. The rise, high point and fall control the response stragegy too:
              1. Capture.PNG
        7. Topspin against Topspin (T2T)
          1. For topspin,  the ball will go up if hit with straight bat, so always return with closed bat to counter this effect ie return topspin with topspin in response.
          2. Try to get the ball deep in the far end of the table, forcing your opponent to have to move further back  and not able to come in and attack at you
          3. Change the direction of response to their backhand side so that they’re forced to switch to backhand
          4. Your goal in T2T rally is to get close to the table and make the more powerful stroke, even smash.
        8. Backhand push
          1. Good to return backspin ball
          2. Good to generate more backspin
          3. Start in front of your body and push forward while brushing underneath the ball.
          4. The more under the ball you’ll go, the more backspin you’ll generate
          5. Don’t hit the ball hard
        9. Forehand push off backspin
          1. generates underspin
          2. used to return underspin ball
          3. defensive shot
          4. Move forearm forward and brush under the ball
          5. Spin is not critical here, but placement is
        10. 6 types of spin serves
        11. Forehand Topspin
          1. Capture.PNG
          2. Capture.PNG
          3. Capture.PNG
          4. The contact should happen in front of body
          5. Capture.PNGCapture.PNG
          6. The racket should continue to go forward and up at same angle after contact
        12. Backhand drive
          1. Capture.PNG
          2. Capture.PNG
          3. The goal is speed, not rotation
      • Topspin against backspin shot
        • The intention here is to contact the backspinning ball from “back” and not from “top”. Hence:
          • Instead of holding bat at 45 angle which we do for “topspin forward” shot, hold it almost straight and open at 80 degree
          • Instead of moving bat forward, move it up  ie “Topspin Up”
        • Capture.PNG
      • sidespin Push
      • Perfect Forehand Loop
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      • 75% friction – 25% force
      • Capture.PNG
    • Forehand Smash
      • Play only if the ball is shoulder height or higher. Else, if it’s lower than that, always play forehand topspin
      • Transfer weight from back leg to forward leg as you play, to get force
      • Keep bat straight to get flat contact…if you contact ball at an angle, you’ll generate spin and lose force…
      • Topspin is 75% friction – 25% force WHILE smash is 0% friction – 100% force
      • Keep bat at shoulder height and drive straight.Capture.PNG